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Exo de Math seconde

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Par   •  26 Mars 2019  •  Étude de cas  •  34 534 Mots (139 Pages)  •  600 Vues

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0.20 a6

-fixed a random crash

-demo mode now allows you to recruit one extra character

-pressing the BLOCKS button toggles defensive combat mode. The character will not make attacks, but will have a +20 bonus to his melee defense.

-fixed a bug that messed up someones savegame, it loads fine now

-my cough is getting better

-modders, you can toggle the level editor with shift + F12, but you will have trouble figuring it out. Hint: you set a buildings faction and division by selecting it and then choosing from the menus down the left.

NEAR FUTURE:

-I need to fix some bugs in the construction set

-I will probably find more crashes to fix.

-focusing on stability and major bugs

-my cough will go away

0.20 a7

-Fixed one little bug that was causing all the random crashes

-Fixed bug when importing squad made backpacks break

-Something else I forgot

FUTURE:

-Will sort out the construction set next

0.20 a8

-That same random crash bug persists. I hunted down the queen bug, and gave her a taste of my mighty beard. Try this update, and see if it has fixed the crashes

0.20 a9

-Updated the construction set to 0.4. It now tracks which properties you have edited, and only those will override the original data. You can also now delete associated items.

-fixed lots of little things

-my cough got better

NOTE:

-the bug where your squad temporarily disappears if you move too fast across the map has not been entirely fixed, but you can now at least control your squad during this time and stop them running off to the ends of the map. If your squad vanishes, take it out of fast-forward mode and wait for the "loading" message to go away, and they will reappear

0.20 a11

FEATURES

-combat is now more hectic, with less idle characters, however it also means that fighting will be harder when outnumbered. I welcome feedback on this change.

-added a menu when pressing escape

-2 main factions now at war, feel free to pick a side and join in. I just threw this in temporarily, until factions and alliances get more complicated.

BUG FIXES

-fixed indoor combat

-fixed loading/saving of faction relations

-fixed duplicating items

-stopped people walking through walls, and climbing up the city walls of Capital.

-lots of little things

-police won't attack you for using violence to help them. This may also stop the towns errupting into accidental civil wars.

0.21.0

FEATURES

-you can now bring up the right-click menu by clicking on a characters portrait.

-characters are now aware of what other characters in the squad are doing and are less likely to do things like heal the same target while someone else is bleeding to death.

-characters in a squad can communicate. If a character needs to heal, he can ask the squad to halt the patrol. If a character is wounded and has no medkits he can ask someone else to heal him.

-when a whole squad is defeated, any character that gains consciousness will stay down until all enemies are out of range.

-removed a few old items, added new ones. Chain head-wrap, martial artists Gi, and tricorner hat.

-Due to unpopularity, the plank has been changed to a lighter, hacker class weapon, but its still cool

-when you right-click an enemy it commands your character(s) to attack all of them, instead of targeting that single enemy. If you want to attack a certain enemy you can choose it from the right-click menu. This should stop newbies getting so confused.

BUGFIXES

-stopped graphical flickering bugs

-reduced video card requirements to vertex shader 2.0

-some people had a crash when opening shops, this may be fixed now.

0.21.1

-hopefully fixed the "everything invisible" bug. let me know on the forums if its not fixed.

-medics now heal the vital bodyparts first

0.21.2

FEATURES

-You can now carry wounded people. Select someone healthy, hold down the right mouse button on a collapsed character and choose "Pick up". To put down again, use the right-click menu again on yourself and choose "Put down".

-As well as a medkit, you need a splint kit to make bodyparts (slightly more) useable again. Bandages now only cause healing.

-You now need both arms functional to use a heavy weapon.

-You need a one-handed weapon to fight while carrying someone.

-There is more to be done on this, like bed rest and more medical/damage stat effects, but for now I think its a good mid-way update.

BUG FIXES

-You no longer need to install PhysX.

-Fixed characters not getting up when healed

-Lots of little things

FUTURE

-I'm going to focus on the foliage system so that I can hire an environment artist. Then I will go back to the medical system for some more features.

0.21.3 -> 0.21.6

-Minor

...

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