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"Jeu" Non-nomination.

Étude de cas : "Jeu" Non-nomination.. Recherche parmi 263 000+ dissertations

Par   •  13 Avril 2014  •  Étude de cas  •  436 Mots (2 Pages)  •  813 Vues

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-I Origin

-II The rule of the "game"

-III Consequence,Risk

-IV What we can make

-V My point of view

I origin

The "game" Neknomination is of native of Australia. It has was creates by friends' band looking for the adrenalin and the risk, wanting to have fun and to mess around they created the famous game " neknomination ". At the beginning this game had to stay between friends' band, but it was without taking into account the effect snowball which was immense.

II The rule of the "game"

Nek nomination is an online drinking game . The original parameters of the game required the participant to film themselves drinking a pint of an alcoholic beverage, usually beer, in one gulp and upload the footage to the web. The participant then nominates two others to do the same, although a third nomination has become commonplace.The nominated person has to complete the task within 24 hours.As the game spread it escalated with nominees performing the challenge in more extreme circumstances by drinking more potent beverages or engaging in dangerous activities either during or immediately after consuming their beverage.

III Consequence,Risk

Unsurprisingly, this game affects a young, thus fragile population the consequences can be dramatic. The phenomenon of group engenders the desire to go always farther. So, on the physical and psychic plan, the subject can fall in an acute(sharp) drunkenness even an ethylic coma, epileptic fits also are to be afraid. And for the most vulnerable, the excessive ingurgitation of alcohol can lead to anxiety attacks, depressive episodes and important disorders of the sleep. Already several victims are regretted mainly in Ireland and Great Britain.

IV What we can make

To counter the neknomination, other teenagers had the idea to create " smart appointment ". 

Instead of inviting three friends to drink dry bottom, they invite them to do a good deed, as to give to eat to homeless persons, to walk dogs in a refuge for animals or to offer " suspended coffees ". 

On the same principle, the video is shared and the smartnomination propagates on the social networks.

V My point of view

This game is present in my circle of acquaintances that it is family or friendly. The bewitchment for this game is enormous and it is disturbing when we see that 10-year-old children practise this game in schoolyards in particular in England. The fact of replacing the dangerousness to absorb big quantities of alcohol by charity aids is much more ligent is honorable only of this meter in danger. It is a latest fad which will pass in time but at what price?


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