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Mécanique Auto

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RTW Unit Details spreadsheet-generated unit descriptions

;

;Data entries are as follows

; Type The internal name of the unit. Note this not necessarily the same as the on screen name

; dictionary The tag used to look up the on screen name

;

;Category and class define the rough type of the unit. They're used for setting some

;default attributes and for determining where units go in formation amongst other things

; category infantry, cavalry, siege, handler, ship or non_combatant

; class light, heavy, missile or spearmen

;

; voice_type Used to determine the type of voice used by the unit

;

; soldier Name of the soldier model to use (from descr_models_battle.txt)

; followed by the number of ordinary soldiers in the unit

; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)

; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry

; officer Name of officer model. There may be up to 0-3 officer lines per unit

; ship Type of ship used if applicable

; engine Type of siege engine used by unit

; animal The type of non ridden on animals used by the unit

; mount Type of animal or vehicle ridden on

;

; mount_effect Factors to add when in combat against enemy units that have the specified mounts

; Up to three factors may be specified, which may be classes of mount, or specific types

;

; attributes A miscellanious list of attributes and abilities the unit may have. Including

; sea_faring = can board ships

; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide

; can_sap = Can dig tunnels under walls

; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types

; can_run_amok = Unit may go out of control when riders lose control of animals

; general_unit = The unit can be used for a named character's bodyguard

; cantabrian_circle = The unit has this special ability

; no_custom = The unit may not be selected in custom battles

; command = The unit carries a legionary eagle, and gives bonuses to nearby units

; mercenary_unit = The unit is s mercenary unit available to all factions

;

; formation soldier spacing (in

...

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