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Ogres Et Dragon

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Par   •  14 Février 2013  •  1 383 Mots (6 Pages)  •  689 Vues

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Humans are the dominant race and are slowly slaughtering the elven race, while all this is happening the ogre race decides to stay neutral and not interfere but the know in the back of their mind once the humans are done with the elves it will be their turn. But ogres and elves are natural enemies and the ogres are reluctant to help the elves but might be forced, humans promise not to attack the ogre race but who can really believe the word of man, humans want to expand their land and enslave the elves their motive is greed.

Humans: fueled by greed and violence all the humans want to do is to conquer and destroyed and further their domain. Excellent blacksmith at forging weapons, intelligent…legendary knights and tough armor

Elves: majority docile in nature, they live in peace and harmony with nature they are magical beings with control over the elements, but there is a minority who are dark and practice dark magic a small percent of the tribe. This small percent hate everything that are not elf. They are pro elf

Ogre: agreesive in nature complete opposite of the elves, don’t like to venture out of their territory, ferocious and strong opponent their strength is unmatch they are humongus, they don’t negotiate and like staying out of problems of the elves and humans, but one day will eventually have to chose a side. Natural enemies of the elves they have fought a 1000 year war….the reason has long been forgotten of the cause….they blame each other

The sub races:

Vikings: a sub human race who hate humans and have tough time cooperating with them, prideful and stubborn they will never turn or retreat from the battlefield no matter the number of the enemies, a valuable ally indeed. They are strong, well built human soldier almost on par with strength of the ogres .They love to battle and are festive in nature.

Skill: can fall once and battle and continue fighting

Necromancers: Agents of the dark, their ancestors formed a pact with the one called death, granting them control over the dead and resurrection of powerful demonic entities but in return every sad soul t slayed goes to the palm of the one. Necromancers should never be confused with sorcerers because they are born with this power and it’s not taught and learnt like sorcery. Necromancers are not to be trusted the fight and kill to further their goal. Betrayal is common when dealing with a necromancer. Powerful but dangerous ally indeed. A double edge sowrd.

Skill: can summon the one for 3 seconds absorbin all souls in a limited area.

Vampire: Immortal beings demons of the night, The live in secluded areas and hate the sunligt however not lethal but somewhat damaging, How they have come to be is a mystery but records show vamprirism existing from the begginging of time, only a might sharp wooden stake can bring down these powerful beings. Poweful indeed but very hard to come across one. Capable of wiping out a large group of ennemies if not equipped correctly. they stay to themselves and don’t usually interact with beings unless they are hunting for food. food speciality eleven blood because of its purety.

Skill: can transform a unit into one of them. Max on the field 10 units, -25% damage when fighting in the sun. 25% increase during the night

Werewolves: Savage and terryfing creature with no remorse, there signature kill is eating out their victims hearts, With every heart eaten their strength grows. they hunt in packs and take orders from their alpha male whos strength is said to be doubled of a normal adult werewolf, On a full moon we can hear their howls haunting the night. Werewolves believe they are the true demons of the night thus creating the rivality between werewolves and vampire. Rumors say that the stregh of an alpha is comparable to one of a vampire.The alpha makes the decisions, gain the confidence of an alpha means gaining the confidence of the pack, werewolves can be a decising ally indeed on the battlefield

Skill:

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